A program structures the skill-building experience for your learners. It organizes situations, quizzes, videos, and other content into a coherent, progressive path. This guide covers all 4 creation tabs.
๐ Tab 1: Key Information
๐ง Where? Admin โ Programs โ "Create a program" โ Key Information
๐ Fields to fill in
๐ Fields to fill in
Program name: visible to the learner. Simple, clear, skill-oriented.
Objective: max 300 characters, visible to the learner. Action verb + target skill. E.g. "Master the fundamentals of a sales call from first contact to closing."
Tags: free text, multiple. E.g. "Product A", "Prospecting", "Upselling"
โ๏ธ Special modes
โ๏ธ Special modes
Mode | Effect | Use |
๐๏ธ Sandbox | Shows simulations without structure or objectives. Free, flexible access. | Discovery, free practice |
๐ Private | Managers cannot access user data for this program. | Special cases (confidential assessments). Disabled by default. |
โ ๏ธ In sandbox mode, there is no step-by-step progress tracking. Use classic mode if you need to monitor progression.
๐งฑ Tab 2: Structure
๐ง Where? Admin โ Programs โ Structure tab
๐๏ธ Missions and steps
๐๏ธ Missions and steps
A program is organized into missions (sections). Each mission groups steps around a theme or level.
Example missions: Introduction, Hands-on Practice, Inbound Call Simulation, Consolidation, Final Certification
๐ก Good mission structure helps learners visualize their progress. They know where they are and what's ahead.
The 6 step types
Type | Description | Gamification |
๐ญ Situation | Roleplay with an AI virtual client | Score, repetitions, weight, blocking |
๐ Quiz | Voice-based knowledge quiz | Score, repetitions, weight, blocking |
๐ฌ Video | Video to watch | Weight, blocking |
๐ Learning | Embedded theoretical content | Weight, blocking |
๐พ SCORM | Imported e-learning module | Validation = opening |
๐ Manager debrief | Manual validation. Notification sent to the manager. | Blocking |
๐ฎ Gamification settings per step
๐ฎ Gamification settings per step
๐ฏ Score target (situations and quizzes)
Target | Displayed level | Recommended use |
Complete a simulation | No score required | First discovery |
Reach 40-50% | Advanced | Early practice |
Reach 60% | Advanced | Initial consolidation |
Reach 70-80% | Expert | Mastery |
Reach 90-100% | Ninja | Excellence |
๐ Repetitions
Number of completions to validate the step, regardless of score. Recommended: 1 at the start, 2-3 on key steps.
โ๏ธ Weight
Relative importance in the overall score. Default: 1. Increase for priority steps.
๐ Blocking behavior
Option | Effect | Use |
No restriction | Next steps remain accessible | Start of program, discovery |
Block next step | Only the immediate next step is locked | Intermediate steps |
Block rest of program | Everything after is locked | Certifications, debriefs, key milestones |
๐ฅ Tab 3: Assignment
๐ง Where? Admin โ Programs โ Assignment tab
๐ข Assign to teams
๐ข Assign to teams
Check the relevant team(s).
Expand to select specific sub-teams.
Click "Edit" to choose: "All members" or "Managers only".
The "X users affected" counter updates in real time. Check it before saving.
๐ค Add specific members
๐ค Add specific members
Target individuals regardless of their team, by email or external ID.
Separators: line breaks, commas, semicolons, spaces.
Useful for: individual onboarding, catch-up, targeted upskilling.
โ ๏ธ Team-based assignment only works if teams are configured and users imported beforehand. Order: 1. Create teams โ 2. Import users โ 3. Create and assign the program.
๐ Tab 4: Gamification (Leaderboard)
๐ง Where? Admin โ Programs โ Gamification tab
๐ฒ Leaderboard options and scoring
๐ฒ Leaderboard options and scoring
Setting | Options |
Activation | Enabled / Disabled |
User ranking | Learners see their rank vs others in their team |
Team ranking | Team rank vs other teams |
Anonymous ranking | Competition without exposing identity |
Style | Full table or simplified view |
๐ How scoring works
Each simulation or quiz awards 0 to 100 points.
Only the top score counts.
Beating your top score = bonus points. E.g. going from 70% to 75% = +5 pts.
Not beating it = 0 points added.
Top 3 = ๐ฅ๐ฅ๐ฅ
๐ก Pro tip: structure your program from simple to demanding. Start with theory โ validation quiz โ increasingly difficult situations with stricter blocking. A manager debrief on key milestones adds a human checkpoint.
