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Ninja guide ๐Ÿฅท Set up the program for users ๐Ÿ›ฃ๏ธ

Build your program from A to Z: missions, steps, gamification, assignment, and leaderboard.

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A program structures the skill-building experience for your learners. It organizes situations, quizzes, videos, and other content into a coherent, progressive path. This guide covers all 4 creation tabs.


๐Ÿ“‹ Tab 1: Key Information

๐Ÿง Where? Admin โ†’ Programs โ†’ "Create a program" โ†’ Key Information

๐Ÿ“ Fields to fill in

  • Program name: visible to the learner. Simple, clear, skill-oriented.

  • Objective: max 300 characters, visible to the learner. Action verb + target skill. E.g. "Master the fundamentals of a sales call from first contact to closing."

  • Tags: free text, multiple. E.g. "Product A", "Prospecting", "Upselling"

โš™๏ธ Special modes

Mode

Effect

Use

๐Ÿ–๏ธ Sandbox

Shows simulations without structure or objectives. Free, flexible access.

Discovery, free practice

๐Ÿ”’ Private

Managers cannot access user data for this program.

Special cases (confidential assessments). Disabled by default.

โš ๏ธ In sandbox mode, there is no step-by-step progress tracking. Use classic mode if you need to monitor progression.


๐Ÿงฑ Tab 2: Structure

๐Ÿง Where? Admin โ†’ Programs โ†’ Structure tab

๐Ÿ—‚๏ธ Missions and steps

A program is organized into missions (sections). Each mission groups steps around a theme or level.

Example missions: Introduction, Hands-on Practice, Inbound Call Simulation, Consolidation, Final Certification

๐Ÿ’ก Good mission structure helps learners visualize their progress. They know where they are and what's ahead.

The 6 step types

Type

Description

Gamification

๐ŸŽญ Situation

Roleplay with an AI virtual client

Score, repetitions, weight, blocking

๐ŸŽ“ Quiz

Voice-based knowledge quiz

Score, repetitions, weight, blocking

๐ŸŽฌ Video

Video to watch

Weight, blocking

๐Ÿ“š Learning

Embedded theoretical content

Weight, blocking

๐Ÿ’พ SCORM

Imported e-learning module

Validation = opening

๐Ÿ‘” Manager debrief

Manual validation. Notification sent to the manager.

Blocking

๐ŸŽฎ Gamification settings per step

๐ŸŽฏ Score target (situations and quizzes)

Target

Displayed level

Recommended use

Complete a simulation

No score required

First discovery

Reach 40-50%

Advanced

Early practice

Reach 60%

Advanced

Initial consolidation

Reach 70-80%

Expert

Mastery

Reach 90-100%

Ninja

Excellence

๐Ÿ” Repetitions

Number of completions to validate the step, regardless of score. Recommended: 1 at the start, 2-3 on key steps.

โš–๏ธ Weight

Relative importance in the overall score. Default: 1. Increase for priority steps.

๐Ÿ”’ Blocking behavior

Option

Effect

Use

No restriction

Next steps remain accessible

Start of program, discovery

Block next step

Only the immediate next step is locked

Intermediate steps

Block rest of program

Everything after is locked

Certifications, debriefs, key milestones


๐Ÿ‘ฅ Tab 3: Assignment

๐Ÿง Where? Admin โ†’ Programs โ†’ Assignment tab

๐Ÿข Assign to teams

  1. Check the relevant team(s).

  2. Expand to select specific sub-teams.

  3. Click "Edit" to choose: "All members" or "Managers only".

The "X users affected" counter updates in real time. Check it before saving.

๐Ÿ‘ค Add specific members

Target individuals regardless of their team, by email or external ID.

Separators: line breaks, commas, semicolons, spaces.

Useful for: individual onboarding, catch-up, targeted upskilling.

โš ๏ธ Team-based assignment only works if teams are configured and users imported beforehand. Order: 1. Create teams โ†’ 2. Import users โ†’ 3. Create and assign the program.


๐Ÿ† Tab 4: Gamification (Leaderboard)

๐Ÿง Where? Admin โ†’ Programs โ†’ Gamification tab

๐ŸŽฒ Leaderboard options and scoring

Setting

Options

Activation

Enabled / Disabled

User ranking

Learners see their rank vs others in their team

Team ranking

Team rank vs other teams

Anonymous ranking

Competition without exposing identity

Style

Full table or simplified view

๐Ÿ“ How scoring works

  • Each simulation or quiz awards 0 to 100 points.

  • Only the top score counts.

  • Beating your top score = bonus points. E.g. going from 70% to 75% = +5 pts.

  • Not beating it = 0 points added.

  • Top 3 = ๐Ÿฅ‡๐Ÿฅˆ๐Ÿฅ‰


๐Ÿ’ก Pro tip: structure your program from simple to demanding. Start with theory โ†’ validation quiz โ†’ increasingly difficult situations with stricter blocking. A manager debrief on key milestones adds a human checkpoint.

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