Want to enrich your program with video content or an e-learning SCORM module? This guide walks you through importing these assets and integrating them into a program.
π¬ Adding a Video
π Step 1: Import the video into your library
π Step 1: Import the video into your library
Go to Admin β Videos β "Add a video".
Fill in the following fields:
Title: visible to the learner. Keep it clear and descriptive. E.g. "Introduction to the CAP Method"
Context: short description shown before playback.
Tags: optional, useful for organizing your library.
File: upload your video.
Constraint | Value |
Accepted formats | MP4, WebM |
Max file size | 10 GB |
π Step 2: Add the video to a program
π Step 2: Add the video to a program
Go to Admin β Programs β your program β Structure tab.
Click "Add a step" in the desired mission.
Select the π¬ Video type.
Pick your video from the list.
Available gamification settings:
Weight: relative importance in the overall program score (default: 1).
Blocking: you can block the next step or the rest of the program until the video has been watched.
π‘ Videos work great at the start of a program to set the theoretical foundation, or between difficulty levels to prepare learners for a tougher scenario.
βοΈ Managing existing videos
βοΈ Managing existing videos
In Admin β Videos, you'll find two tabs:
Active videos: visible and usable in programs.
Disabled videos: hidden but not deleted. You can reactivate them anytime.
πΎ Adding a SCORM
π Step 1: Import the SCORM into your library
π Step 1: Import the SCORM into your library
Go to Admin β Scorms β "Add a Scorm".
Title: visible to the learner. E.g. "Module: Negotiation Techniques"
Context: short description.
Tags: optional.
File: upload your SCORM file.
Constraint | Value |
Accepted format | ZIP only |
Compatible standards | SCORM 1.2 and SCORM 2004 |
Max file size | 1 GB |
Context limit | 150 characters (anything beyond is cut off) |
π‘ When exporting from your authoring tool (Articulate, iSpring, Lectoraβ¦), make sure to select SCORM 1.2 or SCORM 2004.
π Step 2: Add the SCORM to a program
π Step 2: Add the SCORM to a program
Go to Admin β Programs β your program β Structure tab.
Click "Add a step" in the desired mission.
Select the πΎ SCORM type.
Pick your module from the list.
Validation is simple: the learner just needs to open the module for the step to be marked as completed.
β οΈ If the list is empty, no SCORM has been imported yet. Add one first via Admin β Scorms.
βοΈ Managing existing SCORMs
βοΈ Managing existing SCORMs
In Admin β Scorms, two tabs:
Active SCORMs: visible and usable.
Disabled SCORMs: hidden but not deleted.
π‘ Tip: videos and SCORMs let you alternate between theory and practice within a program. Place them before simulation situations so your learners come in prepared.
